This short course will give you the confidence and skills to run an in person Code Club for young people and inspire the next generation to get excited about computing and digital making. You’ll get practical advice and tips from volunteers, teachers, and the Code Club team, and you’ll explore the free resources which Code Club provides.

Press Play to watch the introduction to this course

Course curriculum

    1. Welcome to the course

    2. Meet the team

    3. Introduce Yourself

    4. About Code Club

    5. What do I need to know to be a Code Club volunteer?

    1. Let’s get planning!

    2. The young people at your club

    3. Safeguarding

    4. Get your hardware ready

    5. Get your software ready

    6. An introduction to Scratch

    7. Try out a Code Club Scratch project

    8. How to register with Code Club

    1. Week 1 recap

    1. Your experiences at an extracurricular club

    1. The Code Club projects

    2. Different ways to use the Code Club projects

    3. Try out another Code Club project

    4. Which projects will you start with in your Code Club?

    5. What does a Code Club look like?

    6. Embracing 'chaos' in your Code Club

    1. Your first session

    2. How will you start your first session?

    3. Debugging and questions

    4. Top tips for teaching 9- to 13-year-olds

    5. Finishing your session

About this course

  • 40 lessons
  • 0.5 hours of video content

Learning Objectives

By the end of this course, you will be able to:

  • Learners will engage our resources to support them to run a Code Club.

  • Learners will design their own action plan to get a club started.

  • Learners will identify what makes a great Code Club.

  • Learners will engage with the Code Club and digital making communities.

Certification

You will receive a certificate of completion for the Computer basics for Teachers. You will receive 5 SACE points.

Pricing