In this four-week course, you’ll explore new ways to teach digital literacies with videogames, helping you to use videogames and game design as an educational tool.
Course curriculum
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Disclaimer
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Welcome to the course!
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Let’s meet our lead educator
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What is your videogame biography?
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Emerging questions and debates about playing videogames in childhood
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What is your videogame biography?
 
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What kinds of play do children do in videogames?
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Categorising different types of digital play
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Playing in the pandemic
 
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What is Minecraft?
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The Minecraft Club; playing videogames at school
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The Minecraft Club; playing videogames at school (part 2)
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Exploring difficult issues in Minecraft
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Minecraft: A Parent and Folklorist Perspective
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Interpreting children's Minecraft play
 
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An introduction to CRESST and their focus on conflict
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Can playing videogames help develop problem solving?
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Can children resolve conflict using videogames?
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Videogames and friendships
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Videogames and friendships
 
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Claims and assumptions about videogames and childhood
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End of week review
 
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Welcome to Week 2
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Character types
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Digital media and identity
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Designing avatars
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Building characters and avatars for video
 
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  About this course
- 75 lessons
 - 3.5 hours of video content
 
Learning Objectives
By the end of this course, you will be able to:
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Explore the role of videogames in childhood
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Critique negative preconceptions about game playing
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Create activities to support children's learning