In this four-week course, you’ll explore new ways to teach digital literacies with videogames, helping you to use videogames and game design as an educational tool.

Watch the introduction video here

Course curriculum

    1. Disclaimer

    2. Welcome to the course!

    3. Let’s meet our lead educator

    4. What is your videogame biography?

    5. Emerging questions and debates about playing videogames in childhood

    6. What is your videogame biography?

    1. What kinds of play do children do in videogames?

    2. Categorising different types of digital play

    3. Playing in the pandemic

    1. What is Minecraft?

    2. The Minecraft Club; playing videogames at school

    3. The Minecraft Club; playing videogames at school (part 2)

    4. Exploring difficult issues in Minecraft

    5. Minecraft: A Parent and Folklorist Perspective

    6. Interpreting children's Minecraft play

    1. An introduction to CRESST and their focus on conflict

    2. Can playing videogames help develop problem solving?

    3. Can children resolve conflict using videogames?

    4. Videogames and friendships

    5. Videogames and friendships

    1. Claims and assumptions about videogames and childhood

    2. End of week review

    1. Welcome to Week 2

    2. Character types

    3. Digital media and identity

    4. Designing avatars

    5. Building characters and avatars for video

About this course

  • 75 lessons
  • 3.5 hours of video content

Learning Objectives

By the end of this course, you will be able to:

  • Explore the role of videogames in childhood

  • Critique negative preconceptions about game playing

  • Create activities to support children's learning

Certification

You will receive a certificate of completion for Teaching Digital Literacy: Videogames in Education. You will receive 25 SACE points.

Pricing